

//alloc(newmem,2048,"DiabloImmortal.exe"+6AC13E)
alloc(newmem,2048,"DiabloImmortal.exe"+6ACADE)

label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:

movups [rdx+08],xmm0
movups xmm1,[rsp+40]
// movups [rdx+18],xmm1
// mov [rdx+38],rdx

// rbx = xmm0 = rdx+8
// rdx+8 > 0 = text name
// rdx+8 > 90 = text fontC
// rdx+8 > 10C = text font size
// rdx+8 > 108 = tat = 00000101 bat = 01000000

// rdx+8 > 130 = color hex
// 756F6853 // color text vang npc nguoi choi
// 3F6DEDEE // color text trang nguoi choi
// 3F6FEFF0 color text vang item
// 3EC2C2C3 do xanh
// 3F2DADAE // color xanh name Guild

// [rdx+0] > 8 > 108 > tat = 00000101
// [rdx+8] > 0 > 0 = text name
// rdx+10 = float x
// rdx+14 = float y
// rdx+8 > 0 = text name > \Char\mon\devi
// [rbx+10] = string len

push rax
mov rax,newmem+500 // vtmem

//mov [rax+0],0 // reset = 0
cmp [rbx+108],01000000 // color text name = 1
jne exit01

cmp [rbx+130],3F2DADAE // color xanh name Guild
je exit01

cmp [rbx+130],3F70F0F1 // color trang player + item
je exit01

cmp [rbx+130],3F48C8C9 // color vang npc01
je exit01

cmp [rbx+130],3F3EBEBF // color vang npc02
je exit01

cmp [rbx+130],3F5ADADB // color xanh npc01
je exit01

cmp [rbx+130],3F3EBEBF // color ko ro
je exit01

cmp [rbx+130],3EFAFAFB // color ko ro
je exit01

cmp [rbx+130],540993C0 // color ko ro
je exit01

cmp [rbx+0],646C6F47 // Gold
je exit01

cmp [rbx+3],646C6F47 // Gold
je exit01

cmp [rbx+4],646C6F47 // Gold
je exit01

mov [rax+8*0],rdx
mov [rax+8*1],rbx

cmp [rbx+10],00000010 // string len 16 Rift Progress Orb
jne exit01
mov [rax+8*20],rdx
mov [rax+8*21],rbx

exit01:

cmp [rbx+0],616C425B // [Blacksmith]
jne exit02
mov [rax+8*10],rdx
mov [rax+8*11],rbx
exit02:

cmp [rbx+108],01000000 // color text name = 1
jne exit03
cmp [rbx+130],3EECECED // color text name tim boss
jne exit03
mov [rax+8*10],rdx
mov [rax+8*11],rbx
exit03:

cmp [rbx+0],00000045 // #E   Return to Westmarch
je exit04
cmp [rbx+10],00000013 // 19 len Return to Westmarch
jne exit04
cmp [rbx+108],01000000 // color text name = 1
jne exit04
cmp [rbx+130],3F70F0F1 // color xanh name Guild
jne exit04
mov [rax+8*12],rdx
mov [rax+8*13],rbx
exit04:



//Energy Globe
//Rift Progress Orb

pop rax



exit:
jmp returnhere


//"DiabloImmortal.exe"+6AC13E:
"DiabloImmortal.exe"+6ACADE:

jmp newmem
nop
nop
nop
nop
returnhere:

